NEW: Human modeWalk as an original, stocky adult man with glasses. W / S or joystick forward / back to walk; A / D to turn. Space or Jump makes one grounded jump. V cycles Follow / Front / Eyes cameras. Release to stop at 0% assist. Human ground speed: 5–60 km/h (default 20). Higher settings are arcade-style travel, not realistic walking. No flying, hovering, or climbing buildings. A moving car or bus hit ends the run. You respawn on the same spot after 3 seconds with brief protection.
The same explore-assist slider works in both modes. Human auto-explore follows a collision-checked ground route; the little gold dots show its next steps. Mode changes keep your discoveries and put the human on a nearby walkable surface, never in mid-air.
Steer & flyIn Pigeon mode: A / D turns; W / S or R / F changes altitude. Drag the screen or mobile joystick. Altitude 1.4–650 m.
Your speedChoose 40–100 km/h. Holding Space temporarily flies at 100 km/h. A 100 km/h building collision causes a bird strike. You respawn at the same coordinates, facing away from the wall, with 3 seconds of protection. Slower contacts stop your movement.
Find thingsIn Human mode markers sit at walking height and collect within 12 m of their accessible approach. Colored markers are shops, food and items. Tap a marker or the Nearby card. Fly close to collect a discovery.
Share the steering0%: only you steer. 100%: automatic exploration. Pigeon height stays under your control. Humans use gravity and ground routes. This is a heuristic, not a fruit-fly brain.
+100 per unique discovery, +50 per landmark, +10 per ring. No points for opening a shop or spending money. Saves are local to this browser, not a Moonoh account.
What's real, and what's a playtest?Five landmarks use sourced total tip heights and recognizable block silhouettes. Ordinary buildings, roads and shorelines are approximate procedural scenery — not imported NYC Roam, surveyed footprints or a photorealistic map.
Cars and buses use local procedural motion and now collide with the Human player, including on bridges. These are not real traffic feeds. Ferries, aircraft and street activities remain decorative. People vary in appearance; behaviors are not assigned by ethnicity. Product markers connect to Moonoh's real public catalog. No private addresses should be passed to this game.
Explore assist is hand-written navigation with novelty and obstacle checks. It is not a real fruit-fly brain, connectome or learned neural network.
Bridge shapes and building styles are artistic approximations. Pigeon coos, layered New York-style traffic, horns, distant sirens, bus brakes and the music are original synthesis, not field recordings. Nearby vehicle sound pans left/right; street ambience softens with altitude.
All graphics and synthesized audio work without an external service. No trackers, login, microphone or location permission. Real-device performance still needs testing.